![]() ![]() Save data is lost whenever RetroArch crashes When using ALSA the audio_out_rate must match the system's default output rate, usually 48000. This is, however, a solution that should be not be used if tweaking RetroArch's video resolution/refresh rate fixes the problem, as it makes perfect V-Sync impossible, and slightly increases latency. If poor video performance is met, RetroArch may be run on a separate thread by setting video_threaded = true in ~/.config/retroarch/retroarch.cfg. If rebooting the system or replugging the devices are not options, permissions may be forced using: Try adding your user to the input user group then logging in again.Īlternatively, manually add a rule in /etc/udev/rules.d/les, with KERNEL="event*", NAME="input/%k", MODE="666" as its contents. You may encounter problems if running on a CLI or a display server other than Xorg or if you use the udev input driver, because /dev/input nodes are limited to root-only access. Reason: We might want to update this section to point to Udev#Allowing regular users to use devices? (Discuss in Talk:RetroArch) Libretro_directory = "/usr/lib/libretro" ~/.config/retroarch/retroarch.cfg #include "/etc/retroarch.cfg" ![]() Libretro_info_path = "/usr/share/libretro/info" etc/retroarch.cfg # for retroarch-assets-xmbĪssets_directory = "/usr/share/retroarch/assets" If you install any RetroArch components system-wide with pacman, you should specify these in the global configuration file and include them in your user file. Libretro_info_path = "~/.config/retroarch/cores/info" ~/.config/retroarch/retroarch.cfg libretro_directory = "~/.config/retroarch/cores" If you install RetroArch components in your home-directory, you should specify local paths in the global configuration file for downloading cores. When you first run RetroArch it will create the user configuration file ~/.config/retroarch/retroarch.cfg. $ retroarch -libretro /path/to/some_core_libretro.so /path/to/rom Configuration Change your #Configuration if you install them elsewhere. ![]() These can be downloaded per-user within RetroArch itself (via the libretro Buildbot) or you can install them system-wide with libretro or AUR.īy default RetroArch is configured to load the per-user cores that it downloads. RetroArch relies on separate libraries, called "cores", for most of its functionality. Install retroarch-standalone-service AUR to get system user, system service and RetroArch configuration for standalone game-box.You may also want to install retroarch-assets-ozone for a more desktop-friendly GUI. Install retroarch-assets-xmb to get the fonts and icons for the RetroArch GUI.Select “Load Shader Preset”, the browse until you find a shader you like. While playing a game, hit the RGUI button, then click down to “Shaders”. It’s hard to capture in a still image, but those virtual scan lines make everything feel a lot more fluid in motion. It’s called a shader, and it adds artifacts that make the experience of playing a retro game feel more authentic. If you don’t want to dig out one of those beasts, though, RetroArch allows you to somewhat simulate the experience. They were designed with CRT televisions and monitors in mind. Retro games weren’t designed to look good on a flat HDTV screen. Get That Authentic Retro Look with RetroArch’s Shaders With this enable, you can play DS games from the couch without a lot of problems, though it will obviously work better for some games than others. Clicking is, by default, handled by the right-hand trigger, which the DS doesn’t otherwise use. Head to “Options”, and you’ll see an option to enable a mouse pointer.īelow that option you can configure which analog stick controls this virtual stylus, and configure how it handles. But you’re wrong! You can set one of the analog sticks on your game controller to control the bottom screen. On a related note, you might think there’s no way to play Nintendo DS games without a touch screen, or at the very least plugging in a mouse. Control Nintendo DS Games Entirely with Your Gamepad This may seem convoluted, but the process makes it easy to switch from the keyboard to a joystick, or from one joystick to another, without messing up your custom per-core settings. Instead of configuring which key or button your devices trigger which buttons in the emulator, you’re configuring which buttons on the virtual RetroPad, which you configured earlier, correspond to buttons within the emulator. ![]()
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